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help with ending the game early, micael dodge, rom with new faces.

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Konu Sahibi : Martin_Diaz
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#1
hello! I was looking at the forum for several days and I couldn't find the following:

1) what hex code should apply and where for a rom to end in a certain match and jump to the end story there. example: have the sao pablo league and that the game ends in the 6th game and when you win the final there are no more games and only the story that you make or edit from the end, that is, jump to the story after having won to brazil.

2) I checked the list of codes and I can't find how to make micael have his angelic skating like this video image, the part that doesn't come out is putting a ball under a player turning horizontally.

[Resim: micael-patinaje-angelical.png]

3) do you have a base rom with the changed faces of the players in the sprites for those of the new ones for example naturezza, hino, levin, etc?


Thank you for your time and if the information that I did not find is found somewhere, please indicating where it is.
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#2
Hello I answer your questions I can.
1)This issue is about the opposing team rosters. Let me give an example of what you mentioned. 
Our teams subject
https://tsubasatr.net/konu-takim-kadrola...tirme.html

4A57 Sao Paulo team offset 02 03 04 05 06 07 08 09 01 0A 0B Means Lennart,lima,marini,amaral,doutor,batista,tahamata,babington,gil,tsubasa, platao
and continue codes 4a62 00 mean formation and
4a63 is nankatsu team offset we use 0F 0D 0E 14 10 0C 13 12 15 11 16 
if you wanna japan team on this you write 22 1B 1C 14 1D 17 18 11 1A 01 15
and these are subtition players but there is no code for this you just select and write 19 1F 10 12 13 16 1E 20 21 0F
Rival teams subject 
https://tsubasatr.net/konu-ct-2-rakip-ta...olari.html

for rivals 3bac2 is fluminese team offset F6 BA
now we are 30000 offsets and we are read the codes F6 BA change reverse BA F6
Now we have this 3BAF6 and hexdecimal system we add in 10 this codes and 
3BB06 Offsett fluminese team these codes levels,how players play,formation 
but there is no special player 00 00 76 77 77 78 A0 1F 1F 0F
i tell here how can hexdecimal codes works
3BAC2-3BB05 offset these codes 34 matches rivals code if you wanna after flamengo go another team you just change 48 bb codes
F6 BA 00 BB 0E BB 1C BB 2A BB 38 BB 48 BB 56 BB 64 BB 72 BB 7C BB 88 BB 9A BB A6 BB B4 BB C6 BB E6 BB F0 BB FE BB 08 BC 12 BC 1C BC 2A BC 34 BC 42 BC 50 BC 5E BC 6C BC 78 BC 86 BC 94 BC A8 BC C0 BC E0 BC


2)We have not this code I'm sorry.
3)Cayosa hack close view subject
https://tsubasatr.net/konu-ct2-oyuna-eks...lasim.html

We came across with the more like zhangjianihao hack regarding face swapping. It is very difficult to find the codes because it was added to the game with small patches. Again, the codes are slipped in the game because they are added with patches.
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[img][Resim: mkVGaR.jpg]
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#3
1) mmm it's not what I'm looking for, I'll try to explain it differently.

I would like to be able to choose in which match the game ends. I don't need to skip anything. I just want the game to start and follow its normal order of matches until the match that you want the game to end comes to.


example:

game 1,2,3,4,5,6 after winning the sixth game or another of your choice, the end of the game occurs. 


2) ok I will do that animation as I can trying to make it similar.

3) ok I understand that it is very difficult and that rom of the subject that you indicate can help me. I must also learn to make patches of sprites.

you are very kind with your answer, thank you!
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#4
I tried to explain the logic of the issue.

As you mentioned, whichever match you want to be the last match, you will count from the 3bac2 offset and enter the FF FF codes.

You are welcome,I look forward your hack games to play
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[img][Resim: mkVGaR.jpg]
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#5
if I apply for what:
what I'm trying to do is a series of games, a multiverse so to speak. they are called what would have happened if? (what if
sets)

if I achieve rom of less games but from the beginning and not from the end. it is easier to create games as if they were dlc 1, dlc 2, etc

different but shorter games. That's what I'm looking for.

That way I could make a small high school story about another character, for example hyuga or misugi, or misaki, etc. and that they are only as an example 6 games or 10 and end of the game.

then the same but with other stories, for example naturezza playing in san pablo, or diaz in the argentinian league, hyuga in the third division.

the purpose of it being a short rom helps me that in a few games many stars can be used and create unique animations of shots, passes etc and that the gaming experience is much better in each different rom that has its different story theme.

I hope I have been able to explain myself, I understand that the language and that I use google translate a lot makes communication difficult. sorry about that.
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#6
hello, I come to leave the answer for question 1.

This code is used to start from match 1 and finish the game in the match you want. It is very similar to the codes to skip the nankatsu part with the difference that this is used to end the game where you want.

From the position in ROM 48BF:
4C 10 FD

From position 3FD20:
48 A9 05 CD 26 00 90 03 4C 00 FE A9 22 CD 26 00 B0 03 4C 00 FE A9 22 8D 26 00 4C 00 FF

From position 3FE10:
68 A5 26 18 4C B2 A8


05 This code determines in which match the game ends.
22 This code ends the game.
FF this code ends the sequence

Thanks to this you can start in match 1 and finish in any game so that the rom has the matches that you decide, but without skipping parts.

PD: I wonder if it is possible to have 2 special dribbles, 2 special passes, in short 2 of everything to be able to select a dribble and with another opponent another different dribble in the next duel.

greetings to all!
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