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Captain Tsubasa 2 Image Import tool namToHex - Baskı Önizleme

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Sayfalar: 1 2 3


RE: Captain Tsubasa 2 Image Import tool namToHex - Hiena 2 - 08-05-2023

Hello @daymoe
 
How do we create that picture (portrait) in yy.chr and add it to the program, can you give us some information about it?
 
In fact, it would be great if you could explain it step by step with a pictorial and document. We could have figured it out sooner.
 
Could you please explain like this?


RE: Captain Tsubasa 2 Image Import tool namToHex - daymoe - 08-05-2023

[Resim: 888.png]
0x00005 is CHR ROM you change CHR ROM 
0x00005=0x20
0x014ED=0x00 (This is the data related to the sprite, which needs to be changed to display normally)

[Resim: 2.png]
jump to 0x60010 and add 0x20000 empty data.  CHR ROM added.

Using Ozora Tsubasa's avatar as an example
F5 84 80 F4 33 00 00 00 F1 00 98 00 D3 01 F0
change F4 33=F4 80 and open rom Using Ozora Tsubasa's skills
[Resim: 11111.png]
avatar show bug.
Then copy chr 4CC10-4D010 to 60010
[Resim: 9.png]
[Resim: 10.png]
open rom ....
[Resim: 11.png]

I mistyped the address at the top,CHR ROM Start address=(Rom addr)0x00004*0x4000+0x10 CHR ROM length is 0x00005
The above is the usage of the CHR number 
@"Blade" Is this what you need?
About external images
Process with PS, adjust to "color index", and ensure that the number of colors is ≤ 4, then import into ROM using tools such as YYCHR. Alternatively, use namToHex to import



RE: Captain Tsubasa 2 Image Import tool namToHex - Hiena 2 - 08-05-2023

I still haven't figured out how to create and add the avatar. Do we need to save that image as png with yy-chr?

Can we add an extra player avatar without using the existing Tsubasa avatar?



RE: Captain Tsubasa 2 Image Import tool namToHex - TheGriffin972 - 14-09-2023

Get Image not working..


RE: Captain Tsubasa 2 Image Import tool namToHex - Oozora Tsubasa - 14-09-2023

@daymoe
do you have qq number? I know many people in qq groups and I am a member.