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Aynı Şuta Sahip Oyuncuların Ofset Yerlerini Belirleyen Kodlar

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Konu Sahibi : Hiena
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#7
(23-12-2016, Saat: 23:34)Hiena Adlı Kullanıcıdan Alıntı: Friends you know where the codes of the scenes for the features such as shot, pass and strike are between 22000 and 24000 and each player has a specific offset for their scene.

For example, the Drive smash location codes in the 21D0C offset are 4C AB codes and these codes represent the 22B5C offset. Here are the codes for Tsubasa, Diaz, Toninho and Jettorio.

Our content codes are listed as follows;

22B50 = XX XX XX XX XX XX XX XX XX XX XX F3 B0 0A 02
22B60 = 22 3C 30 91 A3 FA C7 BB F9 02 16 28 4A 8E 49 FA
22B70 = 7C AB F7 02 F9 02 04 20 25 63 F0 F7 02 10 F0 F0
22B80 = 00 FB 3C 30 B7 A3 FA C7 BB F2 58 AB


Now in this way, all the codes of the shot shot moment are listed here. Now you know, Diaz's codes start from the 22B82 offset. After the close view codes, F2 58 AB codes skip Tsubasa's close view and show the 22B68 offset. Here, too, the codes of the moment of shooting the ball come with the curtain. 

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Now I would always think that after Tsubasa's codes, these scenes end with FB and Diaz's close view code is followed by the F2 connection code. But according to what is 22B82 offset shown / determined for Diaz?

Here are the codes for Diaz and for Toninho and Jettorio before the close view of Tsubasa. Our F3 B0 codes are our mandatory codes. After the 0code is the offset notation code for Toninho and Jettorio and shows these codes after Tsubasa's close view; F9 02 16 28 4A 8E 49 ...

After the 0A code, the 02 code of Tsubasa comes. The Buddha immediately shows offset 22B61.

Diaz's code is also the 22 code in the 22B60 offset . This code shows the 22B82 offset.

In other words, 0A 02 22 codes after these F3 B0 codes determine how the codes of the second player like Diaz are placed at the end of that scene .

For example, let's scroll the close view of Diaz 3 rows ... To do this, type 25 instead of 22 code and then go to 22B85 offset and enter the codes there. Afterwards, you can even delete 3 codes as FF starting from 22B82. In this way, Diaz's starting offset was 22B85. If you want this, you can go backwards and for example, after the ball is out of the foot, you can enter these codes that make the scene prolong and even enter the 22B7B offset by using F7 02 10 F0 F0 00 FB.

Diaz 's normal offset and code 22B82 in 22 this or work 22 you can also go back through the account. So 21, 20, 1F, 1E, 1D, 1C, 1B ... So our code to enter this offset is 1B .

All of this is valid for all shots, passes and strikes.

Now, after I shared the shot moment offset I shared before, with F3 40 codes, there were 2 code codes for ordinary players, Tsubasa, Misaki, Hyuga and all close-up players, and we could set scenes separately for each. So even if we say what is needed, it has a benefit; Now let's say that with the close view of Tsubasa, we showed a different blank offset called F2 XX XX where we had the starting codes and moved it there. Or let's say we shorten the scene a little bit more, now that Diaz's code group of several codes remains there like a pumpkin. For example, let's say we carried the scene that came after him; As I said, to remove those codes of Diaz, we can move them wherever we want using the 22 code.

In the meantime, with this single code, we can move the stage of that player higher, as well as much more.

For example, when we enter the code 80 instead of 22, we show the 22BE0 offset. In this way, I think we can go up to B0 since F3 is the code after F3.

The key code here is just after F3. Drive is B0 on the shot while Tiger is B8 on the shot. And accordingly, the code initial calculation varies. You can find the contents of each scene by taking advantage of the subject I currently share, Moment Shot moment. There are location codes for all the shots.  

By the way, this F3 event is available in many other features besides shots. For example, Tiger tackle in offset 22426 is these codes F9 A3. After these codes, first of all, Hyuga's close view and slip codes come in Japan, then Hyuga's in Toho ... Of course, there is no code that determines the offset of a place like 02 22 after F9 A3 as in the shots. It starts only in Toho after it is finished in Japan.

Until now, so many topics have been found and many of these issues required a blank offset, so in cases such as no more free space available, we will be able to edit them in the original places of these scenes and use them more effectively.

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thank you
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#8
Thanks for sharing
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#9
eyvallah abi
[Resim: RRLN9l.jpg]
                            ~Hayalin Ötesinde~ 
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#10
güzel

süper
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#11
sagol
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#12
Tesekkurler
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