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Animasyon Kodları - Resimli

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Konu Sahibi : Hiena
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#7
tesekkürler
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#8
(23-12-2016, Saat: 15:26)Hiena Adlı Kullanıcıdan Alıntı: Friends, you know, I have shared all the animation codes with the location code before. Now, I have prepared these scenes with each background with pictures and animated images.

I found all the scenes in their original place and took pictures of them. I just couldn't locate 2-3 scenes and entered the code of an estimated scene as the background. I also added all the background codes to the file in the link.

Next to the picture of each animation, it says which animation it belongs to. In addition, there are codes for location. These location codes show the actual contents of the animations that are a little further down. For example 91 in 28A9A offsetThe coding codes for the close view of the coded Tsubasa are C5 98 and these codes indicate the 298D5 offset. These codes are found in offset 298D5 ;  

F5 84 80 F4 33 00 00 00 F1 00 98 00 D3 01 F0

Here the code 80 is the color code. Tsubasa's close view shows the color codes of the form. If you enter another player's code, Tsubasa will have his close-up uniform colors.

33 and 00 next toIf the codes of a player of a different type are added when any close view code is added to any player, the codes that will enable the close view to be improved by adding the codes of that player in that order.

98 code is also the close view code of Tsubasa.

Almost every scene ends with the F0 code. To understand exactly where it ends, you can understand where the codes of the previous animation ended when you go to the content codes shown by the animation codes of the bottom animation and determine where it started.

For example, during the next 92 coded golden combi, Tsubasa's offset of the scene where the ball was 398E5d. This new beginning of our animation is that compared to the previous F0 code with Tsubasa's 91 the coded close view animation means ends here. Of course, not every scene ends with F0 . In some scenes, a certain part of that animation can be shown again with F8 XX XX . Here F8 is the link code used for location codes. If you see F8 XX XX codes instead of F0 , know that there is a section showing the last scene here. Its calculation is already 16 codes before the top line [offset]. This was the sample code for the close view I gave ... This varies in every scene according to the length of that scene.  



For example, Toninho's Nei and booster shot have an animation scene for him. Just like Jitou shoots Sano and shoots with head. For example, let's say in these two and similar scenes, you added a shot like this to Tsubasa and you wanted Hyuga to hit as a volley and add the volley codes, but instead of Hyuga, Tsubasa shoots the volley. Because there is no such animation scene for Hyuga. Just like Tachibana brothers own Skylap scenes ...

For example, there is an animation scene for players who use a normal volley himself, and as I mentioned, there is such a scene for Toninho.

The offset of Toninho's E9 animation is 28B4A and its offset codes are EA A0 codes.Indicates 2A0FA offset. Our content codes are as follows;

F5 80 F4 16 17 2D 53 F1 00 74 00 C3 01 F0

There are codes for the voile animation valid for all normal players. In it, the code is 69 and its content consists of these codes.

F5 80 F4 16 17 2D 53 F1 00 46 08 BB 01 F0

Yes, as you can see, the code number of both scenes is the same. Only the last 3 codes determine the difference. 46 08 BB codes are the codes that determine the Toninho type. For example, if you replace them with the 74 00 C3 codes above, Toninho's type will not appear anymore; Instead, whichever player has taken the volley shot, his type appears.

In an F5There are codes that determine the color after the code, which determines the color codes of the Tachibana brothers' scenes such as the Skylap twin shot like the players with special passes. In some , you will see codes like 82, 0D instead of 80 ... These codes show the color codes of the scenes that are specific to that person. If you do this 80, whatever player you have added that animation to, he performs this scene in his own color. Pierre-Napoleon, as in Hyuga-Sawada special passes. In these, there are no separate color codes like Tsubasa and Misaki's golden combination, and whatever the colors of the jersey passes with that jersey colors when they become rust. I gave examples of this at the bottom of the document in the link.  

In this way, you can get different scenes by playing with the codes in the content of each animation. You can reach the sample shares related to this by clicking on the referral link given below. There were many posts about animation codes by me and our other friends. You can reach all the shares related to the animations with the links under the title

of Animation Codes , which is the 2nd subject in the subject below .    

http://www.tsubasatr.net/konu-Bugune-Kad...lasin.html

 

Download:

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thank you
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#9
inşallah link kırık değildir haydi bismillah
[Resim: RRLN9l.jpg]
                            ~Hayalin Ötesinde~ 
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#10
güzel
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#11
tşkler
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#12
nice work
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